/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef SC_ACMGR_H
#define SC_ACMGR_H

//#include <ace/Singleton.h>
#include "Common.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
#include "AnticheatData.h"
#include "Chat.h"

class Player;
class AnticheatData;

enum ReportTypes
{
	SPEED_HACK_REPORT = 0,
	FLY_HACK_REPORT,
	WALK_WATER_HACK_REPORT,
	JUMP_HACK_REPORT,
	TELEPORT_PLANE_HACK_REPORT,
	CLIMB_HACK_REPORT,

	// MAX_REPORT_TYPES
};

enum DetectionTypes
{
	SPEED_HACK_DETECTION = 1,
	FLY_HACK_DETECTION = 2,
	WALK_WATER_HACK_DETECTION = 4,
	JUMP_HACK_DETECTION = 8,
	TELEPORT_PLANE_HACK_DETECTION = 16,
	CLIMB_HACK_DETECTION = 32
};

// GUIDLow is the key.
typedef std::map<uint32, AnticheatData> AnticheatPlayersDataMap;

class AnticheatMgr
{
	//    friend class ACE_Singleton<AnticheatMgr, ACE_Null_Mutex>;
	AnticheatMgr();
	~AnticheatMgr();

public:
	static AnticheatMgr* instance()
	{
		static AnticheatMgr* instance = new AnticheatMgr();
		return instance;
	}

	void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
	void DeletePlayerReport(Player* player, bool login);
	void DeletePlayerData(Player* player);
	void CreatePlayerData(Player* player);
	void SavePlayerData(Player* player);

	void StartScripts();

	void HandlePlayerLogin(Player* player);
	void HandlePlayerLogout(Player* player);

	uint32 GetTotalReports(uint32 lowGUID);
	float GetAverage(uint32 lowGUID);
	uint32 GetTypeReports(uint32 lowGUID, uint8 type);

	void AnticheatGlobalCommand(ChatHandler* handler);
	void AnticheatDeleteCommand(uint32 guid);

	void ResetDailyReportStates();
private:
	void SpeedHackDetection(Player* player, MovementInfo movementInfo);
	void FlyHackDetection(Player* player, MovementInfo movementInfo);
	void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
	void JumpHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
	void TeleportPlaneHackDetection(Player* player, MovementInfo);
	void ClimbHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);

	void BuildReport(Player* player, uint8 reportType);

	bool MustCheckTempReports(uint8 type);

	AnticheatPlayersDataMap m_Players;                        ///< Player data
};

#define sAnticheatMgr AnticheatMgr::instance()

#endif